Client
Prop
: Contains details related to the prop itself.model
: The model name of the prop, which in this case is 'prop_cs_tablet'.attachment
: Details about how the prop should be attached to a player (ped) model.bone
: The bone ID where the prop should be attached. The value28422
likely corresponds to a specific bone in the player model.position
: The relative position (x, y, z) of the prop when attached to the specified bone.rotation
: The rotation of the prop (in degrees, presumably) around each axis (x, y, z) when it is attached.
Animation
: Contains details about the animation that should play when the prop is in use.dict
: The animation dictionary, which is a collection of animations. In this context, it's 'amb@world_human_seat_wall_tablet@female@base'.animName
: The specific animation within the dictionary that should be played, which is 'base'.rate
: The speed multiplier for the animation, with8.0
being 8 times the normal speed.blendInSpeed
: The speed at which the animation transitions from one state to another.duration
: How long the animation should play. A value of-1
likely means it will loop indefinitely until interrupted.flag
: This value typically modifies the behavior of the animation in some way. Each number could represent different behaviors like allowing the character to move while animating, disallowing other animations to override it, etc.playbackRate
: The rate at which the animation is played back. A value of1.0
likely means it plays at a normal speed.
Last updated
Was this helpful?