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  1. Paid Assets
  2. MDT V3
  3. Configurations

Settings

The settings can be found in drx_mdt/web/configurations/settings.json


theme: Sets the visual theme. Default: default

"theme": "default"

locale: Defines the language settings. Default: en_US

"locale": "en_US"

dateFormat: Defines the structure in which dates and times are displayed. Default: dd-MM-yyyy HH:mm

  • dd: Day (two digits)

  • MM: Month (two digits)

  • yyyy: Year (four digits)

  • HH: Hour (24-hour format, two digits)

  • mm: Minutes (two digits)

"dateForamt": "dd-MM-yyyy HH:mm"

defaultWidgets : Sets the default widgets displayed on a player's dashboard if no custom configuration is made.

"defaultWidgets": [
  "chat",
  "note"
]

applications.warrants.types: Lists available warrant types, each entry has a value and a label.

"applications": {
  "warrants": {
    "types": [
      { "value": 0, "label": "Arrest Warrant" },
      { "value": 1, "label": "Search Warrant" },
      { "value": 2, "label": "Seizure Warrant" },
      { "value": 3, "label": "Investigation Warrant" }
    ]
  }
}

options.notes: Categories for labeling people in incidents, reports and etc.

"notes": [
 { "value": "witness", "label": "Witness" },
 { "value": "suspect", "label": "Suspect" },
 { "value": "victim", "label": "Victim" },
 { "value": "involved", "label": "Involved" },
 { "value": "officer", "label": "Officer" },
 { "value": "other", "label": "Other" }
]    

options.severities: Severity levels for criminals, each with fine, jail and points reduction ranges.

"severities": [
  {
    "value": 0,
    "label": "Primary Suspect",
    "reduction": {
      "fine": { "min": 0, "max": 5 },
      "jail": { "min": 0, "max": 5 },
      "points": { "min": 0, "max": 0 }
    }
  },
  {
    "value": 1,
    "label": "Attempt",
    "reduction": {
      "fine": { "min": 0, "max": 0 },
      "jail": { "min": 0, "max": 10 },
      "points": { "min": 0, "max": 0 }
    }
  },
  {
    "value": 2,
    "label": "Accomplice",
    "reduction": {
      "fine": { "min": 0, "max": 0 },
      "jail": { "min": 0, "max": 50 },
      "points": { "min": 0, "max": 0 }
    }
  },
  {
    "value": 3,
    "label": "Snitch",
    "reduction": {
      "fine": { "min": 0, "max": 100 },
      "jail": { "min": 0, "max": 100 },
      "points": { "min": 0, "max": 100 }
    }
  }
]

options.evidence.images: Image-based evidence types.

"images": [
  { "value": "fingerprint", "label": "Fingerprint" },
  { "value": "dna", "label": "DNA" },
  { "value": "blood", "label": "Blood" },
  { "value": "hair", "label": "Hair" },
  { "value": "clothing", "label": "Clothing" },
  { "value": "other", "label": "Other" }
]

options.evidence.items: Item-based evidence types.

"items": [
  { "value": "firearm", "label": "Firearm" },
  { "value": "knife", "label": "Knife" },
  { "value": "drugs", "label": "Drugs" },
  { "value": "explosives", "label": "Explosives" },
  { "value": "stolen_property", "label": "Stolen Property" },
  { "value": "other", "label": "Other" }
]

options.cameras.categories: Categories for in-game cameras/CCTV.

"categories": [
  { "value": "bank", "label": "Bank" },
  { "value": "cctv", "label": "CCTV" },
  { "value": "security", "label": "Security" },
  { "value": "traffic", "label": "Traffic" },
  { "value": "store", "label": "Store" },
  { "value": "liqour", "label": "Liqour" },
  { "value": "gas", "label": "Gas" },
  { "value": "supermarket", "label": "Supermarket" },
  { "value": "clothing", "label": "Clothing" },
  { "value": "jewelry", "label": "Jewelry" },
  { "value": "pawnshop", "label": "Pawnshop" },
  { "value": "hardware", "label": "Hardware" },
  { "value": "pharmacy", "label": "Pharmacy" },
  { "value": "hospital", "label": "Hospital" },
  { "value": "other", "label": "Other" }
]

options.cameras.props: Object model names for camera placement in-game.

"props": [
  { "value": "prop_cctv_pole_02", "label": "CCTV Pole 2" },
  { "value": "prop_cctv_cam_06a", "label": "CCTV Camera 6A" },
  { "value": "prop_cctv_cam_04a", "label": "CCTV Camera 4A" },
  { "value": "prop_cctv_cam_05a", "label": "CCTV Camera 5A" },
  { "value": "prop_cctv_cam_02a", "label": "CCTV Camera 2A" },
  { "value": "prop_cctv_cam_01a", "label": "CCTV Camera 1A" },
  { "value": "prop_cctv_cam_07a", "label": "CCTV Camera 7A" },
  { "value": "prop_cctv_pole_03", "label": "CCTV Pole 3" },
  { "value": "prop_cctv_cam_01b", "label": "CCTV Camera 1B" },
  { "value": "prop_cctv_cam_04b", "label": "CCTV Camera 4B" },
  { "value": "prop_cctv_cam_03a", "label": "CCTV Camera 3A" },
  { "value": "prop_cctv_pole_01a", "label": "CCTV Pole 1A" },
  { "value": "prop_cctv_pole_04", "label": "CCTV Pole 4" },
  { "value": "prop_cctv_cam_04c", "label": "CCTV Camera 4C" },
  { "value": "prop_cs_cctv", "label": "CCTV Camera Static" },
  { "value": "hei_prop_bank_cctv_01", "label": "Bank CCTV Camera 1" },
  { "value": "hei_prop_bank_cctv_02", "label": "Bank CCTV Camera 2" },
  { "value": "p_cctv_s", "label": "CCTV Camera Small" }
]

options.weapons: All available weapons for registry creation and labeling.

"weapons": [
  { "value": "weapon_knife", "label": "Knife" },
  { "value": "weapon_nightstick", "label": "Nightstick" },
  { "value": "weapon_hammer", "label": "Hammer" },
  { "value": "weapon_bat", "label": "Bat" },
  { "value": "weapon_golfclub", "label": "Golf Club" },
  { "value": "weapon_crowbar", "label": "Crowbar" },
  { "value": "weapon_pistol", "label": "Pistol" },
  { "value": "weapon_combatpistol", "label": "Combat Pistol" },
  { "value": "weapon_appistol", "label": "AP Pistol" },
  { "value": "weapon_pistol50", "label": "Pistol .50" },
  { "value": "weapon_microsmg", "label": "Micro SMG" },
  { "value": "weapon_smg", "label": "SMG" },
  { "value": "weapon_assaultsmg", "label": "Assault SMG" },
  { "value": "weapon_assaultrifle", "label": "Assault Rifle" },
  { "value": "weapon_carbinerifle", "label": "Carbine Rifle" },
  { "value": "weapon_advancedrifle", "label": "Advanced Rifle" },
  { "value": "weapon_mg", "label": "MG" },
  { "value": "weapon_combatmg", "label": "Combat MG" },
  { "value": "weapon_pumpshotgun", "label": "Pump Shotgun" },
  { "value": "weapon_sawnoffshotgun", "label": "Sawed-Off Shotgun" },
  { "value": "weapon_assaultshotgun", "label": "Assault Shotgun" },
  { "value": "weapon_bullpupshotgun", "label": "Bullpup Shotgun" },
  { "value": "weapon_stungun", "label": "Stun Gun" },
  { "value": "weapon_sniperrifle", "label": "Sniper Rifle" },
  { "value": "weapon_heavysniper", "label": "Heavy Sniper" },
  { "value": "weapon_grenadelauncher", "label": "Grenade Launcher" },
  { "value": "weapon_rpg", "label": "RPG" },
  { "value": "weapon_minigun", "label": "Minigun" },
  { "value": "weapon_grenade", "label": "Grenade" },
  { "value": "weapon_stickybomb", "label": "Sticky Bomb" },
  { "value": "weapon_smokegrenade", "label": "Tear Gas" },
  { "value": "weapon_bzgas", "label": "BZ Gas" },
  { "value": "weapon_molotov", "label": "Molotov" },
  { "value": "weapon_fireextinguisher", "label": "Fire Extinguisher" },
  { "value": "weapon_petrolcan", "label": "Jerry Can" },
  { "value": "weapon_ball", "label": "Ball" },
  { "value": "weapon_snspistol", "label": "SNS Pistol" },
  { "value": "weapon_bottle", "label": "Bottle" },
  { "value": "weapon_gusenberg", "label": "Gusenberg Sweeper" },
  { "value": "weapon_specialcarbine", "label": "Special Carbine" },
  { "value": "weapon_heavypistol", "label": "Heavy Pistol" },
  { "value": "weapon_bullpuprifle", "label": "Bullpup Rifle" },
  { "value": "weapon_dagger", "label": "Antique Cavalry Dagger" },
  { "value": "weapon_vintagepistol", "label": "Vintage Pistol" },
  { "value": "weapon_firework", "label": "Firework Launcher" },
  { "value": "weapon_musket", "label": "Musket" },
  { "value": "weapon_heavyshotgun", "label": "Heavy Shotgun" },
  { "value": "weapon_marksmanrifle", "label": "Marksman Rifle" },
  { "value": "weapon_hominglauncher", "label": "Homing Launcher" },
  { "value": "weapon_proxmine", "label": "Proximity Mine" },
  { "value": "weapon_snowball", "label": "Snowball" },
  { "value": "weapon_flaregun", "label": "Flare Gun" },
  { "value": "weapon_combatpdw", "label": "Combat PDW" },
  { "value": "weapon_marksmanpistol", "label": "Marksman Pistol" },
  { "value": "weapon_knuckle", "label": "Knuckle Duster" },
  { "value": "weapon_hatchet", "label": "Hatchet" },
  { "value": "weapon_railgun", "label": "Railgun" },
  { "value": "weapon_machete", "label": "Machete" },
  { "value": "weapon_machinepistol", "label": "Machine Pistol" },
  { "value": "weapon_switchblade", "label": "Switchblade" },
  { "value": "weapon_revolver", "label": "Heavy Revolver" },
  { "value": "weapon_dbshotgun", "label": "Double Barrel Shotgun" },
  { "value": "weapon_compactrifle", "label": "Compact Rifle" },
  { "value": "weapon_autoshotgun", "label": "Sweeper Shotgun" },
  { "value": "weapon_battleaxe", "label": "Battle Axe" },
  { "value": "weapon_compactlauncher", "label": "Compact Grenade Launcher" },
  { "value": "weapon_minismg", "label": "Mini SMG" },
  { "value": "weapon_pipebomb", "label": "Pipe Bomb" },
  { "value": "weapon_poolcue", "label": "Pool Cue" },
  { "value": "weapon_wrench", "label": "Pipe Wrench" },
  { "value": "weapon_flashlight", "label": "Flashlight" },
  { "value": "gadget_parachute", "label": "Parachute" },
  { "value": "weapon_flare", "label": "Flare" }
]

Last updated 17 hours ago

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